Irene Li

A surrealist game about acting, identity, and words.
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An eerie game about working, repetition, and turning live mouse into toys.
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Borrowing something from somewhere else.
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Game about cubes, and doors.
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A love story, to be measured in three ways.
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Async Auto Battler about... Knights.
Fighting
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Collaborative Projects

12 Hour Solo Prototypes

Earlier Solo Works